SearchWiki:
Recent Changes Printable View Page History Edit Page

Deathmatch (dm)

Kill anyone you see; and kill anyone you don't see.

Scoring:
kill someone+1
suicide-1

Team Deathmatch (tdm)

Kill your enemies. Trying to kill your team mates hurts you, so make sure you watch out for the TEAM MATE sign above your friends' head!

Scoring:
kill an enemy+1
suicide-1
kill a team mate (when enabled)-1

Last Man Standing (lms)

Everyone has a fixed amount of lives. Once you died so often that all your lives have been used up, you are out and have to wait for the next round. The last one alive wins!

Scoring:
get killed-1

Runematch (rune)

Runes are spawned on the map, and your goal is to collect them all. If you have a rune, you get an improved ability, like stronger weapons or better defense. The more you hold, the more you score. However, there is one catch: each rune is paired with a curse, which can slow you down for example.

Scoring:
hold a rune for each 5 seconds+1
kill someone who has no rune0
kill a rune holder+5
defend one's runes+4
defend one's runes by killing a rune holder+9

Capture The Flag (ctf)

There are two bases; in each of them, a flag is located. Find it and bring it to your flag post while your flag is there (this is called capturing the enemy flag)! At the same time, prevent the enemy from getting your flag. If they already have your flag, kill their flag carrier and bring the flag back to your flag post by touching it. Just like in Team Deathmatch, friendly fire can be enabled or not.

Make sure your flag carrier is supported by team mates (yes, I mean YOU), and make sure your flag is always guarded (yes, I mean YOU).

Scoring:
capture the enemy flag+20
pick up a flag+1
return a flag+5
kill an enemy+1
suicide-1
kill a team mate (when enabled)-1

Domination (dom)

Some control points are placed on the map - if you touch them, they turn your color and are yours! Defend them and hold as many as you can. The team which can hold most of them wins the match.

Scoring:
owning a control point for five seconds+1
kill an enemy+1
suicide-1
kill a team mate (when enabled)-1

Key Hunt (kh)

One of each team gets a key. The team which brings all keys together scores. This can be done by either by killing the enemy key carriers and collecting all the keys, or by letting your team mates collect some of them and then meeting up with them. A HUD system lets you know where all the key carriers are, so whoever is carrying a key lives in constant danger. Once all the keys are owned by your team, the HUD will show you using RUN HERE signs where your team mates are... and remember: ALL of you have to meet!

Scoring:
bring all keys together (2 teams)+100
bring all keys together (3 teams)+200
bring all keys together (4 teams)+300
push a key carrier off the map+60
accidentally fall off a map+50 for the enemies
collect a key+3
kill a key carrier+2
kill an enemy+1
suicide-1
kill a team mate (when enabled)-1
kill a team mate holding keys-1 - 3 per key
Edit Page - Page History - Printable View - Recent Changes - WikiHelp - SearchWiki
Page last modified on October 31, 2007, at 01:01 PM