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Nexuiz 2.4 Released!

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Vermeulen

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Post Fri Feb 29, 2008 9:58 am

Nexuiz 2.4 Released!

Nexuiz 2.4 has been released! New features include:

* -Completely new menu design and UI graphics, allowing easier server browsing, player setup, and game creation options such as gametype and mutators
* -Two additional maps (Strength and BloodPrison CTF)
* -Updated models for several items and three weapons, new gibs, and many texture improvements throughout the game
* -Improved performance, networking, and memory usage
* -Graphical improvements including water reflections, completely new particle effects, and improved fog rendering
* -Improved bots, including AI improvements for CTF and Domination game modes
* -Improved map voting system
* -New antilag system (similar to 'unlagged')

You can download the newest release on our download page:
http://www.alientrap.org/nexuiz/downloads.php
To see the changes in action check out our new video on the front page:
http://alientrap.org/nexuiz/


Be sure to spread the word, either by digg or any other communities.
http://digg.com/pc_games/Nexuiz_2_4_rel ... _than_ever

*edit - esteel* Added antilag
Last edited by Vermeulen on Fri Feb 29, 2008 7:47 pm, edited 2 times in total.
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Evilsoul

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Post Fri Feb 29, 2008 10:38 am

Horay! finally! but sourceforge.net gives me a big 404 :shock:

oh nose !
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shaggy

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Post Fri Feb 29, 2008 11:06 am

Going to download now! :D
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Asraniel

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Post Fri Feb 29, 2008 11:34 am

is there a mirror working for somebody? i tried half of the europe ones and 2 from north america. Could somebody post which one works?
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IR3uL

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Post Fri Feb 29, 2008 11:42 am

The sourceforge file give you a 404 for the moment, i guess it will be solved in no time. In the meantime u can get it from here
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shaggy

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Post Fri Feb 29, 2008 11:48 am

Ok, downloading from there now :)
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Fisume!

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Post Fri Feb 29, 2008 12:41 pm

YaaaY! :roll:
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Mirio

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Post Fri Feb 29, 2008 1:29 pm

sourceforge works..


Improved bots

weeeeeeeee :lol:
ginseng
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Shoe

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Post Fri Feb 29, 2008 3:11 pm

Ooh fantastic... something to play after I fail my calculus test today :)
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C.Brutail

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Post Fri Feb 29, 2008 4:28 pm

GG! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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[-z-]

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Post Fri Feb 29, 2008 4:46 pm

Nexuiz 2.4 !!!! yay
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HarryButt

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Post Fri Feb 29, 2008 5:04 pm

What the heck? Contrary to the SVN weapon firing sounds are working on my machine again!
In this case, expect some insanely edited ingame footage soon 8)
I'M BATMAN!
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melk

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Post Fri Feb 29, 2008 6:12 pm

edit: my question was answered elsewhere
Last edited by melk on Fri Feb 29, 2008 8:22 pm, edited 2 times in total.
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d2kx

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Post Fri Feb 29, 2008 6:15 pm

I have been playing Nexuiz for some weeks/months now and really liked the v2.3 release except the menu, but this update is just really amazing and improves nearly everything! Nexuiz is the best looking and best playable free (as in ...) shooter game avaible. Keep up the awesome work!

I'll spread the word about this update.
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John Galt

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Post Fri Feb 29, 2008 6:18 pm

Excellent! Thanks for your efforts, guys!
cat /dev/urandom > /dev/mem
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Zico

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Post Fri Feb 29, 2008 7:02 pm

Congratulations for another milestone of Nexuiz!
Thanks to all developers, mappers, modelers and designers involved in this great project!
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Asraniel

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Post Fri Feb 29, 2008 7:08 pm

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Shoe

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Post Fri Feb 29, 2008 7:24 pm

Dugg :)

After my download finished (campus network is very congested... took like 3 hours!) I have to say this release is extremely polished and impressive, thanks to the team for putting so much work into it :)

And I must say, the water is extremely pretty... and I can't wait to see some onslaught/assault in future versions :)
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Earth

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Post Fri Feb 29, 2008 7:49 pm

That's great news, going to download the patch now :)
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Psychcf

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Post Fri Feb 29, 2008 8:09 pm

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Earth

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Post Fri Feb 29, 2008 9:55 pm

Is it me or does the 2.4 run much slower? I even tried the lowest graphic configuration and it still runs slow and sometimes get stuck.

Details:
1Ghz AMD Athlon XP
512 Ram
ATI Radeon 9000
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Asraniel

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Post Fri Feb 29, 2008 11:02 pm

it's you (probably).

nexuiz 2.4 is MUCH faster here, i can nearly play with everything on max. perhaps it's simply the ati opengl driver that has a problem. Did you try the sdl and th glx version (there should be two different exe files)? (don't know if it makes any difference)
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Urmel

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Post Fri Feb 29, 2008 11:03 pm

oh cool. for all europenians my hint: Frankfurt.de ftw! :wink:
uncomfortable
random
mean
embarrassing
limited
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IR3uL

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Post Fri Feb 29, 2008 11:21 pm

Congratulations for another milestone of Nexuiz!
Thanks to all developers, mappers, modelers and designers involved in this great project!


What about us dude, the players......
A game is nothing without us, we provide developers with suggestions/feedback/ideas/etc and the most important thing... motivation

C'mon guys, give ourselves some credit :P
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esteel

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Post Sat Mar 01, 2008 12:12 am

IR3uL wrote:What about us dude, the players......
A game is nothing without us, we provide developers with suggestions/feedback/ideas/etc and the most important thing... motivation

AND LETS NOT FORGET.. THE BUGZ ! :) :D
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IR3uL

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Post Sat Mar 01, 2008 12:32 am

AND LETS NOT FORGET.. THE BUGZ ! Smile Very Happy


LOL, how did i forgot those :P
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Zico

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Post Sat Mar 01, 2008 1:39 am

As a "on-time-per-week-player" I am especially happy about the improved bots. I just got into a quick Instant action and I really like it. :)
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nexbender

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Post Sat Mar 01, 2008 3:44 am

Re: Nexuiz 2.4 Released!

Vermeulen wrote:Nexuiz 2.4 has been released! New features include:

Vermeulen, would you please post the changelog and possibly readme from the zip/tarball?
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:)

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Post Sat Mar 01, 2008 3:52 am

Engine changes:

* make gl_vbo saved as it slows down some chipsets
* new HUD (can be switched back)
* fix made deformvertexes autosprite2
* allow more shaders to be loaded
* many CSQC improvements and bugfixes
* fix sv_maxrate
* in spectator mode, mark the spectated player on scoreboard
* fix buffer overrun in vorbis decoder
* fix brushforbox_index integer overflow found by Green - thanks for reporting. And C's modulo operation sucks.
* new cvar expansion parsing: ${cvar}, ${3-}, $
* fix gl_lightmaps
* log_dest_udp to send all console data to one or more specified addresses in rcon format (to support a server monitor or an IRC gateway)
* allow multiple rcon commands in the same packet, separated by NUL (also useful for IRC gateway)
* r_glsl_dumpshader to write default.glsl
* wheel support for DirectInput (nexuiz.exe -dinput)
* texture compression
* ReplayGain support for OggVorbis files (mostly useful for fake CD tracks)
* sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating)
* reflections (mappers: see darkplaces.txt)
* bestweapon support for Nexuiz; add cycleweapon command
* various fixes against different kinds of speedhacks (one reported, two found in the process)
* reduce memory usage
* fix video recording >1GB by using an OpenDML index
* for modders: prvm_callprofile prints a rough profile of engine->qc calls
* improvements to server list (pausing, autorefreshing)
* vid_resizable on some platforms
* show downloaders as -666, not 0
* texture transparency fixing command and option (fixtrans, r_fixtrans_auto)
* app icon support for SDL and GLX
* more realistic fog (including skybox fogging)
* textures are now BGRA and not RGBA internally
* speed up mdl/md2/md3 models
* improved r_editlights mode
* speedmeter
* fix two ATI GLSL crashes
* libmodplug support for CD replacement tracks in .xm, .it, etc. formats
* tab completion for exec, playdemo, timedemo, vmap, vdomap, chmap, gotomap
* fix brightening colormods
* fix protocol bug when near 4096qu coordinates
* r_textbrightness, r_textcontrast
* rcon restricted
* when game media is read only or -mygames option is specified, write config to My Documents/My Games on Windows
* generic GLSL path (hopefully fixes stuff on Mac OS X)
* GLSL postprocessing stage; v_glslgamma makes that be used instead of HW gamma (slower, but less problematic, doesn't affect other windows)
* v_contrastboost for hardware or GLSL contrastboost
* make "stopdownload" also stop curl downloads
* make scr_centertime 0 remove centerprints immediately
* terrain texture blending (two-layer Q3 shaders, second stage uses some alpha generating method and blendfunc blend)
* no longer use DirectSound as that's not in Vista any more
* allow using a "missing" -game directory (for storing temporary settings)
* improve JPEG screenshots: turn off chroma subsampling for better quality of strong red/blue stuff
* new icon

Game code changes:

* new menu, some often requested options in it (like mouse acceleration)
* cl_handicap system
* temporary kickban support (commands: ban, bans, kickban)
* security checking in vote commands
* lower default for sv_clmovement_waitforinput against players getting "stuck in air" due to lag
* beginning of Onslaught and Assault mode (still experimental, and not in menu)
* team fbskins
* new player colors
* bot_vs_human mode
* mapcfg be dead, mapinfo be the king
* animinfo system (for player models in md3, dpm, psk format)
* g_player_brightness as possible replacement for fullbrightplayers
* spectators count as their own team for say_team
* weapon balancing changes
* make people able to abstain from their vote
* allow voting to hide the vote counts
* turn impulse 77 cheat into a full speedrun mode (try it!)
* new announce message for in-air electro direct hit
* improved Q3A map compatibility (this includes a health50 and an armor25 item)
* fix aimbot vulnerability in antilag protocol, and make g_antilag 1 the default
* sv_defaultplayermodel_{red,blue,yellow,pink}: team specific forced models
* CTF capture records now are saved between matches
* change in definition of func_rain and func_snow
* new entity misc_laser
* add func_wall entity
* make +zoom turn off welcome message when spectating
* g_balance_rocketlauncher_detonatedelay: when set to like 0.2, this hinders rocket boosts to make especially CTF games more balanced
* g_balance_kill_delay delays "kill" to prevent some types of abuse
* display results of votes; more configurable voting
* negative push for crylink
* trigger_push.message
* weaplast fix
* multiple bot fixes

content

* new maps: strength, bloodprisonctf
* new MG model
* new Nex model
* new RL model
* some new gloss/norm textures
* new icon
* clip fix for reslimed
* remove shaders/stages that use not existing files
* Dom support for reslimed
* new font for chat and notify
* lots of particle effect changes
* more sprites, draw them as label sprites
* more bot waypoints
* reflections on ruiner and starship
* some transparency fixes
* improved evil8 textures
* improved starship performance
* remove lots of duplicate shaders
* added a terrain texture pack by tZork
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nexbender

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Post Sat Mar 01, 2008 5:06 am

Dave wrote:Engine changes:

Thank you, Dave!
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