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wat r shadertags.xml?

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mmoclan.webs.com

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Posts: 15

Joined: Wed Sep 23, 2009 2:39 pm

Location: Hell

Post Wed Sep 30, 2009 2:40 pm

wat r shadertags.xml?

i said i need the shadertag for quake 3. turn out i didnt need em. but wat ar they?
Last edited by mmoclan.webs.com on Fri Oct 02, 2009 3:34 pm, edited 1 time in total.
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mmoclan.webs.com

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Posts: 15

Joined: Wed Sep 23, 2009 2:39 pm

Location: Hell

Post Thu Oct 01, 2009 3:38 pm

___________________
Last edited by mmoclan.webs.com on Mon Oct 05, 2009 1:58 pm, edited 3 times in total.
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Mizu Kitsune

Alien trapper

Posts: 362

Joined: Sat Apr 11, 2009 7:51 pm

Location: Maridia

Post Thu Oct 01, 2009 3:40 pm

uh no you don't. and btw it is autogenerated and usually in your games folder or if you have gtk radiant 5 included with your editor, netradiant wont compile q3a maps anyways.
+The Dude+
[-Project 2501-]
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mmoclan.webs.com

Member

Posts: 15

Joined: Wed Sep 23, 2009 2:39 pm

Location: Hell

Post Mon Oct 05, 2009 1:57 pm

Mizu Kitsune wrote:uh no you don't. and btw it is autogenerated and usually in your games folder or if you have gtk radiant 5 included with your editor, netradiant wont compile q3a maps anyways.


are you sure about that!!
it complied fine to me
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WeedHunter

Newbie

Posts: 9

Joined: Sun Nov 15, 2009 5:41 am

Location: Stonerville

Post Wed Nov 18, 2009 2:13 pm

q3a does compile.. but for me the lighting dont work ><


oh ya... mmoclan.webs.com you are not even in the clan... stop make the clan look bad with you stupid questions!!!


change you signature.. you not even the clan admin ><
#include <iostream>
using namespace std;
int main() {
cout << "Hello Alientrap";
return 0; }

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