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divVerent

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Post Sat Nov 10, 2007 5:30 pm

current state of development: http://emptyset.endoftheinternet.org/~p ... nu/out.avi (server list etc. now works)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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torus

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Post Sat Nov 10, 2007 6:05 pm

Looking good! It does, however, have a slight resemblance to Windows. :roll:
Image
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Shoe

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Post Sat Nov 10, 2007 7:33 pm

So is it another effect of the video capture or does changing video settings really do it that dynamically now without a vid_restart?
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GreEn`mArine

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Post Sat Nov 10, 2007 8:26 pm

harhar, looks wicked 8)
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[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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C.Brutail

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Post Sat Nov 10, 2007 9:19 pm

:shock: MASSIVE! :D
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WE ARE NEXUIZ.
Image
Image
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divVerent

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Post Sat Nov 10, 2007 10:41 pm

Shoe wrote:So is it another effect of the video capture or does changing video settings really do it that dynamically now without a vid_restart?


No, it actually took a bit longer :P some settings change immediately, some don't, the button does the vid_restart.

Video now uploaded to Youtube too: http://www.youtube.com/watch?v=m0WkKcWhnso
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
<<

divVerent

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Post Sun Nov 11, 2007 12:33 am

torus wrote:Looking good! It does, however, have a slight resemblance to Windows. :roll:


Its slight resemblance to OS X should make up for it :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
<<

nifrek

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Post Mon Nov 12, 2007 7:19 am

Wow, you've been busy. Fantastic work.
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Spaceman

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Post Mon Nov 12, 2007 12:07 pm

divVerent, this is great. :D

It all looks very, very sexy and you make good use of colour.

Would it be possible to add a button to clear (or reset) the filter, and some predefined filter buttons e.g CTF with some players.

Image
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divVerent

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Post Mon Nov 12, 2007 3:20 pm

A clear button... good idea. Currently, it clears only by keyboard (ctrl-del). Predefined filters... not really. Server admins do not NEED to write CTF in their server name.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
<<

Spaceman

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Post Fri Dec 07, 2007 9:17 pm

divVerent wrote:A clear button... good idea. Currently, it clears only by keyboard (ctrl-del).
Thank you :)
divVerent wrote:Predefined filters... not really. Server admins do not NEED to write CTF in their server name.
I was hoping to able to place my own buttons with my filter text.

I noticed this last nightImage

I re-ordered the list by map name and Nexuiz moved the uppercase map names before the lower case map mames, which is logical. :roll:

Does your new menu system behave the same or will it sort the map names in a nice way :?:
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divVerent

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Post Fri Dec 07, 2007 10:29 pm

it can't do that, as the sorting is done by the engine. But good idea to change there...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
<<

Spaceman

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Post Fri Dec 07, 2007 10:40 pm

Will the engine allow maps with the names SpaceFun, sPaCeFuN and spacefun?

No, then make all the maps have lowercase names. Easy :D
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C.Brutail

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Post Sun Dec 16, 2007 10:26 am

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Shoe

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Post Mon Dec 17, 2007 2:33 am

Looks like it's going to be really fun to play on :)
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Psychcf

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Post Mon Dec 17, 2007 3:31 am

C.Brutali: nothing special as far as textures go, but the shaders/scripting on that map look pretty awesome.
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C.Brutail

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Post Tue Jan 08, 2008 3:23 pm

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Image
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Doc-Pyton

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Post Thu Jan 10, 2008 6:35 am

the red *blinking* Texture part's reminds me on the old doom :) ...
but nice.
Am i right, that u just used some Func_Bobbing, cylinder brushes with some additive animated textures for that teleporterthing in the middle ?
I had the Same idea for my telepad's ... u could use that Func_stardust entity and put it into the middle of that rings -> Could give it a pretty nice look ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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C.Brutail

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Post Sun Jan 13, 2008 10:00 pm

func stardust.. yeah, that could work, thx for the tip :)

And yes, it's func_bobbing with some animated electric textures :)
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WE ARE NEXUIZ.
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tZork

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Post Mon Jan 14, 2008 12:57 pm

HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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C.Brutail

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Post Mon Jan 14, 2008 1:08 pm

What the fuck?!

:shock:

Texture-blending... HOW ON EARTH?! :shock:
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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ihsan

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Post Mon Jan 14, 2008 1:57 pm

I'ts not that hard to fake terrain blending if you make a trisoup. It's just nice to see that someone else is doing it.
If, however, tZork DID get blending to work then let me say "HOLY CRAP!! WTF DO THEY FEED THIS GUY!!"
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tZork

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Post Mon Jan 14, 2008 2:11 pm

It IS infact working terrain blending. But its not my work that made it possible, i just used it. Its the effort of the Alientrap team that made this possible, so send your thanks to them =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

Shoe

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Post Mon Jan 14, 2008 2:49 pm

What was the FPS like on that? The terrain looked really good.
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tZork

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Post Mon Jan 14, 2008 3:01 pm

at normal.cfg if held stedy at 120 fps (my cl_maxfps) vid was captured with ultimate.cfg tho ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

Strahlemann

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Post Mon Jan 14, 2008 3:13 pm

sweeeeet !
:D
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Rad Ished

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Post Mon Jan 14, 2008 5:08 pm

This is amazing , uber bleeding edge pZoints to tZork, are those the aforementioned hunter killers on your tail??
they remind me of this bit in Butch Cassidy and The Sundance Kid
"who ARE those guys?"
This texture blending, is it not something you can do in blender, is that how it is achieved? What is the terrain in this map made of? .ase ? .md3 (i doubt)? curve patch? tzorks extra special mad plasticine ?!?
Leap and bounds tZork, this has got me real excited for possibilities in future maps, how long did this tZake to make ?
One more request, this one i rly would appreciate: what is your workflow to create this? what apps what order? do you have to go back and forth with a separate 3d app?
Naice tzork, tzasty stuff.
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C.Brutail

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Post Mon Jan 14, 2008 5:18 pm

Nope, that's multiple stage shaders on basic brushwork generated in terrain generator. So you can make now cool looking map from heightmaps (images), but leileilol will come in a few seconds anyway yelling me YOU CAN'T, IT'S NOT GPL'ED !!!11oneoneleven!!" :P
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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tZork

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Post Mon Jan 14, 2008 6:27 pm

Rad Ished wrote:This is amazing , uber bleeding edge pZoints to tZork, are those the aforementioned hunter killers on your tail??

Yes, that it is. nasty little buggers :twisted:

they remind me of this bit in Butch Cassidy and The Sundance Kid
"who ARE those guys?"
This texture blending, is it not something you can do in blender, is that how it is achieved? What is the terrain in this map made of? .ase ? .md3 (i doubt)? curve patch? tzorks extra special mad plasticine ?!?
Leap and bounds tZork, this has got me real excited for possibilities in future maps, how long did this tZake to make ?
One more request, this one i rly would appreciate: what is your workflow to create this? what apps what order? do you have to go back and forth with a separate 3d app?
Naice tzork, tzasty stuff.


Right, like C.Brutail pointed out this can be done with hightmaps and a q3 adapted terrain tool (for example easygen). you can also use 'handmade' geometry, like PoM (http://www.simonoc.com/pages/design/maps_q3/pom.htm), and DotProduct2 blending. Its important at this point to separate the terrain mesh and the texturing.

Lets start with the blending, heres a nice overvirew:
http://www.simonoc.com/pages/articles/terrain1_1.htm
This article mainly talks aboute DotProduct2 blending, but also mentions the history leading up to it.

The mesh you use with this can be made form brushes or models, its works just as well with both, with the exception of indexmaped terrain, like the one easygen makes (and i used for the map in the vid)

You can use blender too model the map too if you like:
http://www.katsbits.com/htm/tutorials/b ... g_maps.htm

The time it took to create the map in the vid (exluding textures and mapobjects, like the vegitation and rock formations) is perhaps 2-5 hrs, its made mainly using photosop (initial hightmap) and easygen. (i dont remeber precicely how long it took, i made that map for another game based on the ioq3 engine some time ago)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

Asraniel

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Post Mon Jan 14, 2008 7:25 pm

it would be cool if this map and those turrets where in 2.4
Even if i dont know what exatly you would play on that map, death match with additional turrets shooting at you? well, put it in as a bonus map for us so we can run around like you did in the video
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